Precision eye tracking combined with professional-grade sound and graphics—designed for studios, home offices, and VR users who require a premium immersive experience.
Create lifelike interactions in VR.
Reflect eye movements and blinks in virtual avatars. Show expressive, non-verbal interactions in conferences, chat groups, and remote collaboration in extended reality.
Foveated Rendering: Smart allocation of GPU workload.
Optimize graphic fidelity in users' line of sight. Reduce rendering workloads on GPUs. Improve visualization quality, and performance.
Simplified input & navigation.
Turn VR into a more intuitive experience. Implement gaze-oriented menu navigation. Point, select, and zoom faster and easier than ever before. Enable more natural movements and gesture controls in virtual reality.
Create expansive multi-user paradigms.
SteamVR™ Tracking 2.0 enables occlusion-free, wide-area experiences with unmatched tracking accuracy. Scale your tracking volumes from seated to standing to full 100m²* room-scale for multiple users.
*Up to a 10m x 10m area using four SteamVR Base Station 2.0 units. The included two base stations support up to 5m x 5m.
Premium visual fidelity.
Deliver breathtaking graphics, texts, and textures in simulations. Allow users to dive into the deepest of details with dual-OLED displays with a combined resolution of 2880 x 1600 pixels and 615 PPI.
Add essential audible cues, context & meaning.
Improve the quality of virtual experiences with headphones that mimic the volumes, pitches, and reverberations of the real world. Create the immersion required to ensure simulations have a lasting impact.
Designed for comfort & balance.
Accommodate everyone's comfort preferences. The headset is engineered top-down for easy on and off, quick adjustment, and prolonged use. Fits a wide range of head sizes. Minimizes eye fatigue with adjustable optics. Suits almost all vision types, even glasses.
Headset Specs
Screen: | Dual OLED 3.5" diagonal |
Resolution: | 1440 x 1600 pixels per eye (2880 x 1600 pixels combined) |
Refresh Rate: | 90 Hz |
Field of view: | 110 degrees |
Audio: | Hi-Res-certified headset Hi-Res-certified headphone (removable) High-impedance headphone support Enhanced headphone ergonomics |
Input: | Dual Integrated microphones |
Connections: | USB-C 3.0, DP 1.2, Bluetooth |
Sensors: | SteamVR Tracking G-sensor Gyroscope Proximity Eye Comfort Setting (IPD) Eye tracking |
Ergonomics: | Eye relief with lens distance adjustment Adjustable Eye Comfort Setting (IPD) Adjustable headphone Adjustable headstrap |
Controller Specs
Sensors: | SteamVR Tracking 2.0 |
Input: | Multifunction trackpad Grip buttons Dual-stage trigger System button Menu button |
Connections: | Micro-USB charging port |
Tracked Area Requirements
Standing / Seated: | No min. space requirements |
Room-scale: | Up to 10m x 10m using four SteamVR Base Station 2.0 The included two base stations support up to 5m x 5m. |
Eye Tracking Specs
Gaze data output frequency (binocular): | 120 Hz |
Accuracy*: | 0.5° ~ 1.1° |
Calibration: | 5-point |
Trackable field of view**: | 110° |
Data output (eye information): | Timestamp (device and system) Gaze origin Gaze direction Pupil position Pupil size Eye openness |
Interface: | HTC SRanipal SDK |
SDK engine compatibility: | Unity, Unreal |
*Within FOV 20°
**Eye surgery, eye disease, heavy makeup, and high myopia may affect eye tracking performance.
Minimum Computer Specs
Processor: | Intel Core i5-4590 or AMD FX 8350, equivalent or better. |
Graphics: | NVIDIA GeForce GTX 970 or AMD Radeon R9 290 equivalent or better |
Memory: | 4GB RAM or more |
Video out: | DisplayPort 1.2 or newer |
USB ports: | 1x USB 3.0 or newer |
Operating system: | Windows 10, 8.1 or 7 |
* Driver is required to download and install before using VIVE Pro Eye's dual cameras with Windows ® 7.
Recommended graphics for the best enterprise VR solution is NVIDIA GeForce GTX 1070/Quadro P5000 or above, or AMD Radeon Vega 56/Pro WX7100/FirePro W9100 or above.